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Some extra fun for Brewfest: in BRD you can make the band Tauren Chieftain come play for you! Yes, even for a night elf druid they give a personal concert, as long as you have a
Direbrew’s Remote. The only thing you have to do is to walk into the main part of the inn, talk to the goblin groupie and get rocking!
And something HUGE happened, we again manage to get our group for Ulduar together and tried Yogg….. a small 2hrs later:
Ain’t it freaking awesome?!
It wasn’t that bad even. For sure way easier then Firefighter, but definitely the 2nd hardest of all achievements. Typically enough we only killed him once before (with all Keepers up). After we done that we just went nuts on hard modes and never fully cleared Ulduar (10). Untill Sunday that is:)
Can’t stop smiling and won’t stop flying.. its faaast! 🙂
I am talking exclusivly about Ulduar 10 Firefighter.
– Several evenings of wipe after wipe.
– Flasks, in BIG numbers
– The Fire Extinguisher (for the mental boost)
– Motivation, alot of it
Heat up the oven to approx. 220 degrees Celsius. Trow in (random order) a Deathknight tank, Holy Paladin, Retri Paladin, Deathknight dps, 2 mages, a shadowpriest, 2 resto druids, and a warlock.
Let them bake for a bit. Once they look all sweaty and hot, press the Big Red Button!
The start: Stay huddled while 1 of you presses the button, wait till the first fires spawn (on you!) and then run out.
Phase 1: MT should pull the boss away to one of the other pie slices. SPREAD
In contrary to regular Mimiron, you’ll definitely want Grid to show you the debuff (Napalm Shell) here. Still it remains valuable to check where the fire is heading, just keep in mind you need to be approx. 51times quicker with the healing in hard mode.
We actually struggled with the phase at the start, but once we let strategy guides go.. we got our own hang of it, not the most pretty way, but it worked for us. We had 2 plasmablasts before we got this part down.
Do not step on MINES!
From phase 1 to 2: move as a group as close to the fire as possible, try to get it maxed out in a pie slice. I am told it is possible, not that we ever succeeded, but again.. it doesn’t have to be pretty to work out well.
Phase 2: Once you see the mechagnome enter the head SPREAD, try to have a rejuv rolling on all raid members at start, it helps a lot to cover the first couple hits. This phase is frantic.
The ranged stayed on the outer ring a bit and spread, healers were also there, although at the 1st laserbarrage I ran to melee range and stayed there. It proved easier for our movement; I could keep all in range, while the other healers each had their part.
Yes, I enjoy patching up and floating. At melee range I had a lot more trouble healing, but for half the phase it was doable.
The main risk in this phase is forgetting yourself. For example we also tried to have all healers in the middle, but it meant we needed too much time healing ourselves.
Just before 2nd laser barrage we got this part down.
Once you survived this complete utter chaos and madness.. it only gets worse.
Phase 3 we had a warlock tank the head, the holy pally was full time healing on her + we resto druids ran our hots. The MT didn’t need to much healing, except when the head was down and he had more adds to offtank. Do not get fooled by this!
Bombbots were taken care of by the mages. Tip: put your V key on to toggle those red enemies bars. Helps greatly. We left the cute, but very dangerous Emergency Fire Bots. If you do the same..stay away from them, they hurt silence.
Keep hotting everybody up; watch your step and keep moving as a group and do not panick.. too much. You’re almost there.
From phase 3 to 4: stay as a group, but kill as many Emergency Fire Bots as possible.
Phase 4: here we had a huge problem, even with flawless phases 1-3 we managed to wipe here.. every bloody time. Our warlock died (often), or I ran into mines, or our tank died, or our melee dps suicided.. It was a mess.
During one of the breaks I actually had a smart moment (really!) and read something about the MT getting the aggro of the head instead of the ranged.
This it the trick.
Couldn’t belief none of us has thought of it, or read it. But we went in again, not perfect, but better. And we tried a couple times more, and then it clicked, dps was awesome, healing was great, our tank was dancing.. phase 4 arrived.
It is much, much, very much easier, to heal a MT who gets hit hard, then to heal a warlock and a MT who both get hit hard. Moving becomes easier due to it, healing others becomes easier. It flows more natural.
Stay close together, you can stay close to the boss if you want. Do be careful on where you walk. Everything should fall together here.
If have to , sacrifice yourself to keep a dps up.. twice (yeah me).
I done it and can’t help but feeling like I attained a “true” raider tag now.
My 10 player group is working on finishing the Glory of the Ulduar raider. Our latest triumph Firefighter! But soon a completely separate post about that 🙂
The only 2 we are missing now are I Love the Smell of Saronite in the Morning and One Light in the Darkness, I belief we can do both, but we have a problem…
People are slacking. I know this is the general thing with wow, but I hate, really hate, people who say to be committed to something, and then don’t show up for weeks. (without any notice) We were sadly not able to fill the group up with others, so we didn’ t see Ulduar for a while.
But finally.. last week we were able to give Yogg a try, not our full core group was there, but we found a few others who were up for the challenge. All excited and feeling a bit untrained we gathered at the entrance. One of our group had a saved Ulduar instance with only Yogg left. So nice, no cleaning, straight to our goal.
What he didn’t know was that someone else in that group had talked to all the Keepers. And I can confirm Keepers do not reset. GM’s can not help you. My advice: do not risk it, take a clean instance with single minded people. Once a Keeper is down.. he/she will not come back up.
No Ulduar this week again, instead we went to do the Trial of the Crusader. In short: the Trial of the Grand Crusader better be interesting, because the regular 10 man version is a joke.
I admit: a fun joke, did have a good time:)
Phase 3 of the beast encounter I really like. Being a fast running tree, who can giggle when big yeti charges into a wall; can it get better then that?
The worms;I like them a lot less, not terrible, but just not my thing really.
Then the demon, I had never done that fight before or read anything about it. My comment after the fight I am happy to repeat.. Who needs tactics when raid warnings exist? Not a bad fight, but not overly interesting also.
The Faction champions. They are freaking awesome! Decursing, hotting, running, more hotting, cycloning, running.. really had a blast with them.
The Twins,they seem much more confusing then they actually are. The server kept kicking us off at this fight, but that also made sure we had free practise. We never wiped, but instead popped up at a reset or in Dalaran. The only time without a server kick we killed them 🙂
All in all it took us approx. 2hrs,including the serverkicks, to clean all the bosses.
Is this a good or a bad thing? It seems too easy…I like the idea of short raid instance, but it scares me nonetheless. How to keep the people motivated for Ulduar hard modes when gear is much easier to get in Trial of the Crusader? They are not all like me, wanting the completion for the sake of completing it. I am not sure even a extra-fast-flying mount will be enough.
I can not do else then to keep my hopes up , if the Trial of the crusader is 1 night of harmless fun, it leaves enough nights to finish off Ulduar. Right?