You are currently browsing the category archive for the ‘Raid Instances’ category.
Some extra fun for Brewfest: in BRD you can make the band Tauren Chieftain come play for you! Yes, even for a night elf druid they give a personal concert, as long as you have a
Direbrew’s Remote. The only thing you have to do is to walk into the main part of the inn, talk to the goblin groupie and get rocking!
And something HUGE happened, we again manage to get our group for Ulduar together and tried Yogg….. a small 2hrs later:
Ain’t it freaking awesome?!
It wasn’t that bad even. For sure way easier then Firefighter, but definitely the 2nd hardest of all achievements. Typically enough we only killed him once before (with all Keepers up). After we done that we just went nuts on hard modes and never fully cleared Ulduar (10). Untill Sunday that is:)
Can’t stop smiling and won’t stop flying.. its faaast! 🙂
I am talking exclusivly about Ulduar 10 Firefighter.
– Several evenings of wipe after wipe.
– Flasks, in BIG numbers
– The Fire Extinguisher (for the mental boost)
– Motivation, alot of it
Heat up the oven to approx. 220 degrees Celsius. Trow in (random order) a Deathknight tank, Holy Paladin, Retri Paladin, Deathknight dps, 2 mages, a shadowpriest, 2 resto druids, and a warlock.
Let them bake for a bit. Once they look all sweaty and hot, press the Big Red Button!
The start: Stay huddled while 1 of you presses the button, wait till the first fires spawn (on you!) and then run out.
Phase 1: MT should pull the boss away to one of the other pie slices. SPREAD
In contrary to regular Mimiron, you’ll definitely want Grid to show you the debuff (Napalm Shell) here. Still it remains valuable to check where the fire is heading, just keep in mind you need to be approx. 51times quicker with the healing in hard mode.
We actually struggled with the phase at the start, but once we let strategy guides go.. we got our own hang of it, not the most pretty way, but it worked for us. We had 2 plasmablasts before we got this part down.
Do not step on MINES!
From phase 1 to 2: move as a group as close to the fire as possible, try to get it maxed out in a pie slice. I am told it is possible, not that we ever succeeded, but again.. it doesn’t have to be pretty to work out well.
Phase 2: Once you see the mechagnome enter the head SPREAD, try to have a rejuv rolling on all raid members at start, it helps a lot to cover the first couple hits. This phase is frantic.
The ranged stayed on the outer ring a bit and spread, healers were also there, although at the 1st laserbarrage I ran to melee range and stayed there. It proved easier for our movement; I could keep all in range, while the other healers each had their part.
Yes, I enjoy patching up and floating. At melee range I had a lot more trouble healing, but for half the phase it was doable.
The main risk in this phase is forgetting yourself. For example we also tried to have all healers in the middle, but it meant we needed too much time healing ourselves.
Just before 2nd laser barrage we got this part down.
Once you survived this complete utter chaos and madness.. it only gets worse.
Phase 3 we had a warlock tank the head, the holy pally was full time healing on her + we resto druids ran our hots. The MT didn’t need to much healing, except when the head was down and he had more adds to offtank. Do not get fooled by this!
Bombbots were taken care of by the mages. Tip: put your V key on to toggle those red enemies bars. Helps greatly. We left the cute, but very dangerous Emergency Fire Bots. If you do the same..stay away from them, they hurt silence.
Keep hotting everybody up; watch your step and keep moving as a group and do not panick.. too much. You’re almost there.
From phase 3 to 4: stay as a group, but kill as many Emergency Fire Bots as possible.
Phase 4: here we had a huge problem, even with flawless phases 1-3 we managed to wipe here.. every bloody time. Our warlock died (often), or I ran into mines, or our tank died, or our melee dps suicided.. It was a mess.
During one of the breaks I actually had a smart moment (really!) and read something about the MT getting the aggro of the head instead of the ranged.
This it the trick.
Couldn’t belief none of us has thought of it, or read it. But we went in again, not perfect, but better. And we tried a couple times more, and then it clicked, dps was awesome, healing was great, our tank was dancing.. phase 4 arrived.
It is much, much, very much easier, to heal a MT who gets hit hard, then to heal a warlock and a MT who both get hit hard. Moving becomes easier due to it, healing others becomes easier. It flows more natural.
Stay close together, you can stay close to the boss if you want. Do be careful on where you walk. Everything should fall together here.
If have to , sacrifice yourself to keep a dps up.. twice (yeah me).
I done it and can’t help but feeling like I attained a “true” raider tag now.
My 10 player group is working on finishing the Glory of the Ulduar raider. Our latest triumph Firefighter! But soon a completely separate post about that 🙂
The only 2 we are missing now are I Love the Smell of Saronite in the Morning and One Light in the Darkness, I belief we can do both, but we have a problem…
People are slacking. I know this is the general thing with wow, but I hate, really hate, people who say to be committed to something, and then don’t show up for weeks. (without any notice) We were sadly not able to fill the group up with others, so we didn’ t see Ulduar for a while.
But finally.. last week we were able to give Yogg a try, not our full core group was there, but we found a few others who were up for the challenge. All excited and feeling a bit untrained we gathered at the entrance. One of our group had a saved Ulduar instance with only Yogg left. So nice, no cleaning, straight to our goal.
What he didn’t know was that someone else in that group had talked to all the Keepers. And I can confirm Keepers do not reset. GM’s can not help you. My advice: do not risk it, take a clean instance with single minded people. Once a Keeper is down.. he/she will not come back up.
No Ulduar this week again, instead we went to do the Trial of the Crusader. In short: the Trial of the Grand Crusader better be interesting, because the regular 10 man version is a joke.
I admit: a fun joke, did have a good time:)
Phase 3 of the beast encounter I really like. Being a fast running tree, who can giggle when big yeti charges into a wall; can it get better then that?
The worms;I like them a lot less, not terrible, but just not my thing really.
Then the demon, I had never done that fight before or read anything about it. My comment after the fight I am happy to repeat.. Who needs tactics when raid warnings exist? Not a bad fight, but not overly interesting also.
The Faction champions. They are freaking awesome! Decursing, hotting, running, more hotting, cycloning, running.. really had a blast with them.
The Twins,they seem much more confusing then they actually are. The server kept kicking us off at this fight, but that also made sure we had free practise. We never wiped, but instead popped up at a reset or in Dalaran. The only time without a server kick we killed them 🙂
All in all it took us approx. 2hrs,including the serverkicks, to clean all the bosses.
Is this a good or a bad thing? It seems too easy…I like the idea of short raid instance, but it scares me nonetheless. How to keep the people motivated for Ulduar hard modes when gear is much easier to get in Trial of the Crusader? They are not all like me, wanting the completion for the sake of completing it. I am not sure even a extra-fast-flying mount will be enough.
I can not do else then to keep my hopes up , if the Trial of the crusader is 1 night of harmless fun, it leaves enough nights to finish off Ulduar. Right?
The fun starts before the fight, remember frogger? Well.. you now up down towards bomber! The details you can think out for yourself 🙂
Mimiron is a mechagnome, typically ugly and mad. At the start of the fight you want to spread yourself and the other healers a bit around. His aggro range is very short, so you can place yourself before pull.
Phase 1: He will be sitting in Leviathan MKII
Hot the MT up asap, and keep a very close eye out for Plasma Blast. This blast will hit your MT like a truck tank. You basicly need big heals fast or he won’t make it. Better to overheal then to let him die!
Usually after Plasma Blast he will do a Shock Blast, this is a melee range AoE -> try to get a Wild Growth on your melee before they run out, it makes them feel special, and it might help them survive the mine they will walk over. (please melee, look before you run..)
The 3rd ability to keep in mind in this phase is Napalm Shell, it hurts a bit and is rather random but with a quick reaction of you and the other healers* it should not kill anyone. It’s pretty obvious with a big fire animation.
Phase 2: Now he moves on to his next creation: VX-001 (Anti-personnel Assault Cannon)
You have to almost hug the torso (wait until a part of the mines has gone, so you can actually walk in without suiciding yourself), pretend to be melee and swing out Wild Growth like there is no tomorrow. Together with rejuv and lifebloom you basicly will have to cover the raid damage. This phase is untanked. Most of the damage can not be avoided, except some Pew Pew P3Wx2 Laser and Rockets. If you do not avoid those.. well you get instagibbed. The animation of P3Wx2 is pretty obvious –he sents out pink/purplish lasers- you will stand on the other side of the lasers at the back of the torso to not get hit. As for the Rockets, to make spotting easier, stand on the black line instead of in the torso (I am told that is just a step behind max melee range), and watch your feet closely.
Got this part down? Enough people up still? (in other words, no one died?!) Up to:
Phase 3: The head (Aerial Command Unit)
A ranged dps has to tank the head (it is floating in the air), we are using a warlock , but I am sure a shadowpriest would work just as well. Mages are often too fragile. (for anything really, but they do bring the drinks)
Your tasks are to keep up the ranged tank + the melee tank + of course the raid.. there are adds in this phase. (you might want to share your tasks with the other healers 🙂 ) Make sure you stand close-ish to the melee tank and that the whole group is on the same side of the room. Also place yourself with a good view on the middle so you can spot bomb bots, they hurt like..hmm..bombs and you don’t want to be caught next to one.
You might notice the melee picking up items, they need to use that to get the head to the floor, so they can also dps it. When that happens keep an extra eye out for the (melee)tank, he might need to take on a few extra mobs.
Rinse and repeat, I find this phase pretty relaxing compared to the previous one.
Phase 4: Now Mimoron will decide you have to bask in the glorious…um..glory of. V-07-TR-0N ! (have a look here if you into comics : http://en.wikipedia.org/wiki/Voltron)
This is the last phase, all parts are now 1 ugly mad machine and you have to keep in mind they (the 1 machine is 3 parts) keep most of their abilities that you learned in the previous 3 phases. (Napalm not being one of them).
It is a rather bit chaotic, the MT needs healing, the ranged tank needs healing, and chances are the raid is taking damage, thus needing healing. Main prio for you is to heal heal and heal.
In the meanwhile keep an eye out for:
* Rockets –> harder to spot (you probably won’t see the rocket launch from his back), still as deadly if you stand in them. Watch your feet!
* P3Wx2 –> more tricky then in phase 2, since you are not hugging the torso (or shouldn’t be), so you will have to run like there is no tomorrow. Do not forget to heal while running, you are a druid, a hot runner.
* Mines-> while running, watch your feet! (and the lasers, and the healthbars.. did I mention chaotic yet?), do not step on a mine!
In the meanwhile sent a prayer to Elune that your dps is doing their job and kills the parts within a certain time span of each other. If they don’t the parts will be repaired and you pretty certain to wipe.
Assuming you came through all phases, GRATS! you just killed Mimiron(‘s machines).
This fight was for our group the 1st real challenges, sure we wiped on some more encounters, but Mimiron actually kept us busy for hours. I enjoyed it tremendously, it sure gives a kick to see the tactics you made up finally work out.I haven’t seen the fight on 25 version yet, but am sure it’s gonna be a wipefest, already looking forward to it 🙂
* on our first kill we had our priest on the person with napalm, on the 2nd and 3rd we didn’t assign anyone. It did result in me keeping an eye out for it, I ran with 2 very dedicated tank healers, which led to a natural way of me doing the the patching up where needed.
Last week I did Naxx 10man 9man1woman run. It the was for me the 1st time to go there, although I heard it was relatively easy, I felt rather nervous.
Turned out to be a rather interesting experience.
Bit of background: My guild tries to run 2 groups at the same time – Start is at 19.15 -2 raid leaders divide people over the groups.
Sounds easy, doesn’t it?
It turned out in a rather lot of hassle. Seemingly last week one of the raid leaders got a lot of whining and he didn’t want to lead Naxx10 anymore. (he also leads Naxx25,manages dkp site, and more, can’t really blame him) So ok, after 15min someone else volunteered and invites started.
I got in rather quickly, being a healer makes getting groups easier.
At last dps had to be chosen, K (my bf) happens to play a dps class, so we were hoping to get into same group. After 20min still no dps had been found (according the leaders) and although K volunteered twice, no invite. It got
– to put it nicely- me towards the exploding point of the frustration meter, and K was way past that point already!
I took a *deep breathe* and realized only just then how hard it is on both sides. One side being “leader” the other side being “member”.
I been in the position of leading raids and know the hassle that can come with it. And above all; I do realize you can not make everyone happy. Same for K actually. So neither of us spoke up, silly or smart you wonder? We never been there really, they want some experienced persons and/or better geared persons in the group and..etc.etc. It’s understandable, but still ‘hurts’.
A weird experience and probaly one I will need to learn to get used to.
Anyways, an already way too long story short: I went to raid; K sat(a bit cranky) next to me.
So finally in Naxx, we started on the –supposedly easiest – Spider wing.
Trash is not too bad, keep an eye on poison and wild growth is your friend.
1st Boss: Anub’Rekhan– looks like an ugly bug.
Almost a simple tank and spank fight.
Our MT kited the boss on the right side of the room from north to south, the boss does an nasty aoe dot , so with the MT kiting boss and the others moving around, the damage can be partly prevented.
Watch for spikes! They trow you up and hurt you..
Keep MT up. Throw wild growth on the raid when possible.
Sofar so good, did use an innervate + potion, but at least I lasted the fight. Wasn’ t sure if my gear could keep up)
We moved on to the next boss, nr2:
Grand Widow Fearlina, she has 4 friends worshippers with her on a platform. And she looks like she can use a new outfit *giggles*
The fight sounds a lot more complicated then it is really.
The MT tanks Fearlina.
OT takes the 4 adds.
She has a poison spit ability, will hit 3 players. Abolishable.
Another ability is Raid of Fire, so spread out and move out of it!
At a certain time she will get upset thus frenzy; to get her out of the frenzy you have to kill one of the worshippers.
Mark them up beforehand and use a regular kill rotation.
They are relativly easy to kill, so we decided to focus on them at the frenzy, not before. (some tactics suggested downing them to ¬10% beforehand)
So when not frenzied all dps on Fearlina.
We were with 2 druids, the other druid did the MT healing, while I did the raid healing.
This meant for me abolishing poison as 1st prio, using wild growth a lot and just regular hotting up players. I also had time to trow a rejuv, lb or quick nourish at the MT/OT, but it’s really important to focus on the whole raid. The damage is considerable, and my pride doesn’t allow any player to die from a rain of fire even if they deserve it.
If the dps do their job right it is a nice fight.
3rd boss: Maexxna – a big 8-legged redish spider. (not completly related, but fun)
He She Maexxna has several abilities that can be nasty:
– some cone aoe, any decent tank should tank a boss facing away from the raid. So should only hurt the MT.
– web: puts a web on a player, web can be killed and hurts (obviously) while it is on you. Had 2 persons assigned to kill the web (low hp web). The webbed person might require a bit of healing. 🙂
– little spiders, they need to be killed. (aoe works wonders)
– web aoe: puts a web on ALL player, stunning you. Now here the fun starts for a druid. Make sure you have hots on the tank at all times and esp. before you all get webbed. It get’s cast rather often, so keep a close eye.
– Necrotic Poison, funnily enough I didn’t know what it did during the fight. But I am a maniac when it comes to cleansing poisons and curses so had abolish poison on the tank for about the whole fight. Also I learned our shammy had a totem out, our combined efforts made sure we didn’t get in trouble due to it. /cheer to us!
No longer being ignorant: this poison reduces healing by 90%. In other words: a tank killer if it doesn’t get removed!
I really wonder why I didn’t remember it, but well.
At 30% the spider enrages, use all cool downs etc and make him/her (how to discover the gender of a spider?) die quickly. Put some extra healing efforts in also! The webbing does continue, so make sure to keep your tank up during this last precious percents.
So in short for druids: abolish poison and apply hots. Bit nerves wrecking towards the end, but it should be a fight where we shine in.
We did move on to other quarters, but more about that later!
I enjoyed the run, fun fights, no hours needed on trash, and finally felt like I was an asset to a group. My healing mattered!